Happy Friday, everyone. Hope your week was well. I actually don't care.
Here's Friday's Insider Edition!
*ahem*
Mining in FFXI was fucking retarded.
For those of you who have never done it, or forgot/repressed the memory, here's a recap:
You run around an area looking for a mining point, then use a pickaxe on the mining point and maybe get an item and/or break your pick.
How hard do you have to be swinging in order to break a pick? And it wasn't just every now and then. It happened all the fucking time. It was inevitable. Couldn't eat it.
The only way to lessen the chance of breaking a pick was to buy clothes.
Yes, there were magic clothes that would make your picks a little stronger to withstand the blows from your massive biceps.
I forgot to mention that there were only a few mining points per area, and they were shared with everyone. So if you were about to reach a point and someone got there before you, tough shit man, go find another point.
And mining bots were fuckin' EVERYWHERE because you could make decent money even off of the lowest level mining points.
And guess who mined all the time.
Just take a wild guess.
If you guessed me, here's a taco, because fuck you.
I mined a lot. I was so deep inside Zeruhn Mines, I'm surprised it didn't get pregnant. I had a HQ version of the clothes that I bought with money from MINING ALL THE TIME.
I tried other mining areas; Gusgen Mines, Palborough Mines, even crazy high level areas like Ifrit's Cauldron where you can get some pretty expensive ore. But Zeruhn was perfect in it's simplicity.
The rarest ore you could find was Darksteel, which sold for around 6k a piece, but the fact that it was right INSIDE Bastok made it the best of the bunch.
You could easily go in with a couple stacks of picks and walk out with 50k without ever leaving the comfort of the best city in the game.
How does mining in XI compare to XIV?
You are retarded.
XIV's Miner class blows XI out of the water, even if it is easier when you can select which ores you're going to mine. If there had been an actual mining class in XI, it would have been awesome, but the fact remains that XI's gathering system seemed rushed.
The developers probably sat around a table made of baby skulls and were like,
"Ok, this game is awesome, but it's missing something..."
"Oh, sir, how about easily breakable items you use on a point that sometimes gives items maybe?"
"Perfect."
Then they rub their hands together and bathe in money.
That's how I would do it.
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